Telorin

“Solitude is the soil in which genius is planted, creativity grows, and legends bloom; faith in oneself is the rain that cultivates a hero to endure the storm, and bare the genesis of a new world, a new forest.&quot;

Mike Norton, White Mountain

This race was inspired by some concept art for the web series Starfall.

Telorin are a deer-like elf race that populate Xhoria. Most of them come from either the deserts, plains and hills of Adoya and Belora, or the cold climates of the north and south of Xhoria.

Fey Descendants
Telorin are descendants of the old fey elves, but became their own race under the influence of Oberon, an ancient Arch-fey. Their fey heritage can be clearly seen in their appearance. Telorin have antlers that take any of a variety of shapes - most midland telorin have short but long antlers like those of deer, but can also have very large antlers like those of elk. Frost telorin have wide and thick antlers like those of reindeer and moose. Desert telorin have antlers that look more like those of gazelles and buffalo. Flower telorin have plants and flowers grow on their antlers, showcasing their beauty and grace. They have ears like those of deer and just above the nose is a bit of fur.

Giant Rivalry
Telorin’s rivalry with giants and goliaths goes way back in history. Especially the midland telorin have had competition with local giant or goliath communities. Nowadays they are not hostile to each other, but ancient conflicts still influence the telorin’s decisions when encountering giants or goliaths.

Telorin Traits
Telorin share certain racial traits as a result of their fey heritage.

Ability Score Increase. Your Dexterity score increases by 2.

Age. Telorin age in a similar way as elves, but live shorter lives. A telorin can live to be 500 years old.

Alignment. Telorin value prestige and respect, so they lean strongly towards lawful.

Size. Telorin range from under 5 to over 6 feet tall, but their antlers can easily make them over 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Gift of Oberon. You know the druidcraft cantrip. Once you reach 3rd level, you can cast the hunter’s mark spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the aid spell; you must finish a long rest in order to cast the spell again using this trait. Wisdom is your spellcasting ability for these spells.

Languages. You can speak, read, and write Common and Sylvan.

Subrace. Three main subraces of telorin are present throughout Xhoria: Desert, Frost, and Midland. Choose one of these subraces.

Desert Telorin
Desert telorin are used to the warm climates seen in Adoya and Belora, they usually live in nomadic villages, or settle down near an oasis. They are stronger than the other telorin and know how to take some damage.

Ability Score Increase. Your Strength score increases by 1.

Dune’s Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. (See )

Flower Telorin
Flower Telorin populate the calm forests of Xhoria, tending towards beauty and grace. They are the most intertwined with their sylvan heritage.

Ability Score Increase. Your Charisma score increases by 1.

Naturally Charming. You can cast the Charm Person spell once with this trait and you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell.

Smooth Talker. You have proficiency in the Persuasion skill.

Art Connoisseur. Whenever you make an Intelligence (History) check related to art like paintings, music, sculptures, or any other form of art, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.

Frost Telorin
Frost telorin are focussed on community and wisdom. They are usually friendly towards most races and live in close-knitted villages and towns in the colder reaches of Xhoria.

Ability Score Increase. Your Wisdom score increases by 1.

Cold Born. You have resistance to cold damage.

Extra Language. You can speak, read, and write one extra language of your choice.

Healing Warmth. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can’t use it again until you finish a long rest.

Keen Senses. You have proficiency in the Perception skill.

Midland Telorin
Midland Telorin have perfected the usage and creation of the bow and crossbow. They know how to fight and are way more focussed on nobility and prestige than the other telorin. They also have the longest history of fighting with the larger inhabitants of Xhoria, knowing how to fight such a creature.

Ability Score Increase. Your Constitution score increases by 1.

Telorin Armor Training. You have proficiency in light and medium armor.

Midland Weapon Training. You have proficiency with the light crossbow, shortbow, hand crossbow, heavy crossbow, and longbow.

Rivals of the Large. When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can’t use it again until you finish a short or long rest.